Hi, I'm Siddhant! I'm pursuing a Ph.D. under the supervision of Dr. George Drettakis with the GraphDeco group at INRIA Sophia Antipolis-Méditerranée. In my research I study photorealistic rendering of real environments using captured media such as digital images and videos. My Ph.D. is supported by the ERC Advanced Grant FUNGRAPH.
I graduated with a Master’s degree in Computer Science from Arizona State University, co-advised by Prof. Robert LiKamWa and Prof. Yezhou Yang. During my masters, I looked into problems at the intersection of visual computing and mobile systems, designing novel system and algorithms to improve mobile mixed-reality experiences. Previously, I obtained a B.Tech (Hons.) in Computer Science and Engineering from IIIT Hyderabad, where I was advised by Prof. P J Narayanan as an honors student. In my honors project, I explored the area of computational photography and digital image representation.
My interest in visual computing stems from my fascination with photography. I love capturing candid moments and particularly enjoy travel and concert photography. Checkout few of my captures on my PhotoBlog and follow me on Instagram to see the world as I see it!
Real-time Illumination Estimation Using Collaborative Photorealistic Rendering for Mobile Augmented Reality
Poster presentation. (Best Poster Award)
System for Image-Based Rendering (SIBR)
The System for Image-Based Rendering or SIBR, is a specialized collection of libraries and toolkits for quickly implementing Image-Based Rendering (IBR) algorithms, and includes implementations of several published IBR papers, mainly from Inria and UCL, but also (re-implementations) of projects from other research groups. My contributions include designing the current core/projects structure in addition to clean-up towards code release.
Torch to Caffe2 Model Converter
Step-by-Step instructions to convert a Torch model to Caffe2 model. The software takes a pre-trained Torch model and its network parameters as input and creates its copy to run with a Caffe2 network.
Arachnophobia is a 2D game using OpenGL. It is one of the first graphics code I wrote for my introductory computer graphics course assignment. You can shoot spiders, or catch them in buckets to save your base! The code gives an overview of all basic OpenGL calls required to create a scene and render it from scratch using primitive geometry.
February 2019 - October 2019
Refactored an Image Based Rendering software along with reference algorithms for open-source release under the supervision of George Drettakis.
Research Aide, Meteor Studio
January 2016 - December 2018
Studied system optimization for enhanced performance of computer vision and graphics on mobile and embedded platforms with Prof. Robert LiKamWa.
Graduate Teaching Assistant, CIDSE ASU
January 2018 - May 2018
Teaching assistant for CSE470 - Computer Graphics under Dr. Dianne Hansford in Spring 2018.
June 2017 - August 2017
Interned under Prof. Michael Black to study real-time dense optical flow estimation on mobile phones using live camera feed using Convolutional Neural Networks.
Here is the most recent version of my Resume (updated June 2021).
Email (best way to reach me): siddhant dot prakash at inria dot fr
LinkedIn: Siddhant Prakash LinkedIn